1/9/2024 0 Comments Zareth san the tricksterThird, as far as I know, Zareth San works differently in multiplayer. It’s also cheaper if you’re cheating it onto the battlefield. As a 4/4 creature, it can also ambush their attackers and behave sort of like a Flametongue Kavu on steroids in some scenarios. If you cast Ink-Eyes main phase, they just leave back a blocker – with Zareth San they don’t know they’re supposed to do that. Zareth San costs only five and can be cast at the end of the turn, which is very relevant when it’s a creature that has to connect to do anything. At six mana with no enters-the-battlefield effect, Ink-Eyes is quite a poor card when you’re not ninjutsu-ing it. Second, Zareth San is a much better card to cast. Even if you’re not stealing a planeswalker or a good artifact/enchantment, you can at least sometimes grab a land such as a Fabled Passage from an otherwise empty graveyard. That said, there are a couple of very important differences between Zareth San and Ink-Eyes:įirst, Zareth San can get any permanent, whereas Ink-Eyes can only get creatures. Zareth San doesn’t have the keyword ninjutsu, but it’s almost functionally the same - it dodges counterspells and gets to enter the battlefield after blockers have been declared, which means it’s effectively unblockable for that first attack. Zareth San is very similar to a card that we’ve already seen, and that I played a lot of back in the day: As such, it’s no surprise that Zareth San, the Trickster was the card that most caught my eye from the recent Zendikar Rising previews. As you may or may not know, I’m naturally drawn to Dimir cards, especially the ones with flash.
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